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What do UX designers actually do?

by girishsolanki20

All elements of a product’s development, from design to usability to function, are the responsibility of a UX Designer. Their job encompasses all aspects of a user’s encounter with a product, from beginning to finish, and involves seeing new prospects for the product and the company as a whole.

A product’s design, usability, functionality, and even its branding and marketing are all under the purview of a UX Designer. End-to-end user experience and new product and commercial prospects all fall within their purview in their job.

It’s no surprise that UX Designers do a wide range of tasks, depending on the firm and the project, given their broad scope. UX design has more than 200 distinct job titles and a vast range of duties, according to one study. UX Designers, on the other hand, do what exactly?

Day-to-Day Duties of a UX Designer

Many of the tasks and duties of a UX Designer are focused on a few key elements of the design process, which form the bulk of their job. A considerable amount of time is spent by UX designers in each of the following areas, according to the 2020 BrainStation Digital Skills Survey.

The study of users

There are many individuals who don’t realise how much time and effort goes into UX design. A large part of UX design includes market, product, and user research, which is essential for getting to know the consumer and their specific demands. Customer behaviour, motives, and wants are typically the focus of user research in order to assist product designers in identifying market potential for product solutions. Data collecting, surveys, user interviews, and focus groups are all standard approaches used by UX Designers to learn more about their target audience.

Creating an Identity

One of the most important parts of the UX design process is creating user personas. Here, UX Designers pull together and analyse their results to develop representative personas based on the trends and similarities they’ve discovered throughout the course of their investigation. Using the personas, developers may have a better understanding of who they’re designing the product for, as well as the demographics, motivations, requirements, and probable reactions of the personas.

Architecture of Information (IA)

When it comes to the way information is laid up and arranged in order to convey a certain message, we’re talking about something called “information architecture.” Information architecture (IA) may be defined as the process by which designers create an interface that makes it easy for users to navigate and locate the data they want on a website, app, or other product. With this blueprint, the design team may begin to construct wireframes and prototypes for the product or site in order to improve user experience.


First, UX Designers draw up low-fidelity wireframes, which depict distinct screens or stages of the product as the user progresses through its various screens or stages. As a starting point for subsequent development and product design, wireframes feature rudimentary representations of UI design aspects.

High-quality design and prototyping

This is a higher-fidelity design of the product, which may be used for user testing and to show the development team how the product will look when it is finished. Prototypes designed by UX designers should resemble the final product in terms of appearance, feel, and functionality. For UX Designers, clickable prototypes provide them the opportunity to test out actual variants of the product and find areas for improvement.

testing by the people who use it

UX Designers may conduct product testing in a variety of methods. It is one of the most used methods for evaluating the usability, usability, and intuitiveness (UX) of a final product design. There are a number of alternative ways to get input, such as focus groups, moderated user testing, and unmoderated user tests. Testing your product is one of the last and most important processes in determining what modifications should be made as development progresses.

UX Designers Are Charged With a Number of Tasks. A Guide to Choosing a Career for the Year 2022

“Human Interface Research” was the name given to the discipline prior to user experience design (or, more informally, UX). Because of this, usability interface design has been re-evaluated and improved in the modern IT business. UX was coined by Donald Norman in 1993 as a method to describe this new holistic approach to design, a 1993 Apple Fellow and UX pioneer.

According to the author, he coined the word because he felt that Human Interface and Usability were too restricted. All facets of a user’s involvement with an application, from its industrial design to its visuals to its interface to its physical interaction to its manual were covered.”

Since its inception in 1997, the worldwide design business has grown to a value of $165 billion. When it comes to the current situation, what does a UX designer truly do?” Find out how the digital goods we use every day are shaped by UX designers by reading on.

UX Design: What Is It and What Does It Mean?

When a product or service interacts with a user, it’s called user experience design (UX design). Users’ demands are at the heart of good user experience design, which makes activities easier to complete and objectives to be met.

Successful products are defined by their user experience (UX) design. In order to generate brand loyalty, a product must be well-designed to attract, convert, and retain target customers. Product development and maintenance expenses may be reduced by using an effective user experience design.

A UX Designer’s job is to provide a better user experience.

When it comes to user experience, it’s all about making things as easy as possible for people to engage with. You must know what your customers want and how they feel in order to create a great experience for them. UX designers do research on why people use things, what they expect to achieve with them, and how they feel about the product. These findings influence product design and functioning.

UX Designers Are Charged With a Number of Tasks.

Design thinking, a user-centered approach to problem solving, promotes a continual cycle of experimentation, validation, and refinement in the creation of products. Workday obligations for UX designers differ depending on the company’s size, seniority, and the specific job duties involved.

As a company grows, so does its need for UX design expertise.

Let’s have a look at how UX design responsibilities are manifested in different sorts of businesses.

At startup organisations,

Startups frequently have small teams and little resources, therefore UXers are responsible for overseeing the whole project from start to end. They are in charge of developing the UX strategy, and may also take on project and product management responsibilities. Additionally, they may meet often with engineers and the company’s founders to decide project timetables, assign resources, and set product objectives.

While working at Mid-Sized Companies

As shown by the capital “T,” mid-sized firms’ UXers often possess both a generalist skill set and a deeper level of expertise in a specific area of user experience design, which is represented by the vertical line inside the capital “T.” They bring a variety of viewpoints to the table and are able to collaborate on a broad variety of different projects.

Companies of a Larger Size

A UX design department at a bigger company is often organised into specialised jobs and different teams, as is common in this industry. When working on many projects, UX designers tend to concentrate on a specific step of the process. There are more chances for mentoring at large firms, since designers of different degrees of experience work together in teams.

Career Stage-Based UX Design Roles

Take a closer look at how a designer’s areas of expertise affect his or her approach and duties.

UX Designers in the beginning of their careers

Designers who are just starting out tend to be generalists. Entry-level UXers provide assistance to more experienced designers by accomplishing duties that have been given to them or that have been clearly defined in advance. Beginner designers generally learn by doing and may be able to locate mentors within their own team of designers.

At the intermediate level of UX design

It is common for mid-level UX designers to specialise on a specific sector or product category. Mid-level designers are less concerned with the finer points of a design, instead focusing on the big picture of a project or a set of features. Design tools and procedures have become more complex, and mid-level designers have taken on more responsibility for UX initiatives.

UX Designer at the Senior Level

As a general rule, senior designers are those with six years or more of experience who approach assignments from a conceptual, high-level perspective. These experts are aware that making a change to one part of a system will have an impact on the rest of the system as a whole. Senior designers consider creating for different devices and platforms as just contextual variations and concentrate on the interconnection of business models, product design, and human behaviour.

How a UX Designer Spends a Day

Every day is different for a UX designer because of the varying tasks. Generalist UXers at a startup can work on every design phase, but specialised UXers at larger companies may concentrate on only one.

Inquiry from Users
The goal of user research is to get an understanding of the psychology and behaviour of the people who use a product or service. They enable UXers uncover design possibilities, test assumptions and get a deeper understanding of the product’s user experience.

Quantitative research examines the statistical significance of data, while qualitative research examines user attitudes, behaviours, and requirements. Using user personas as a framework, designers may mine this data to create a more accurate picture of the product’s target audience. With the use of user personas, designers may tailor goods to individual preferences.

Growth as a Person

Designers in the field of user experience (UX) are always learning and growing. Designers keep an eye on the latest UX trends by subscribing to podcasts, reading newsletters, and following thought leaders on social media. Behance and Dribbble, two of the most popular online design communities, provide a wealth of inspiration and networking options for designers.

Architecture of information

Information architecture is concerned with how a product’s information is structured and organised. It minimises the burden on the user’s brain and makes it easier for them to discover information and execute activities. Designers create a taxonomy for a product by arranging, categorising, and labelling material based on similarities in order to build the information architecture of the product. The next step is for designers to establish the hierarchy of information in a product and the methods by which consumers will traverse it.


It is via the use of wireframes that the fundamental architecture of a product may be described. Hand-drawn wireframes and digital design tools like Mockplus may both be used to create the early draughts of an interface. As a starting point for product development, wireframes are a blueprint for the layout and arrangement of all objects.


Interaction design is the primary focus of prototypes. To portray a product’s essential functionality, information architecture and layout, low-fidelity prototypes exclude technical specifics. Advanced interactivity and UI components like as scrolling and responsive menus are all part of high-fidelity prototypes. Prototypes like this mimic the final product in terms of functionality.

User Evaluation

High-fidelity prototypes are used by UX designers to verify their design choices. Designers may evaluate the effectiveness of features, functionality, and more via user testing. It is possible to identify points of friction in a product’s design by observing how users interact with it. quantitative testing measures the size and extent of the problem, whereas qualitative testing pinpoints the exact location and nature of the difficulties users are encountering. Moderated or unmoderated, user testing may take place.

Conceptualization of Forms

The goal of visual design is to make a product more appealing to the eye and easier to use for the end user. The interface of a product may be made more user-friendly by combining UI design with visual design, which employs elements such as text, colours, and pictures. Strong visual design enhances a product’s usability by drawing attention to vital information and making it easier for users to navigate.

Skills in User Experience Design

In order to develop great products, UXers combine hard and soft abilities.

Skills that require a lot of effort

For UX design, hard skills are the specific technical expertise and training that are required. The following are examples of specialised knowledge in user experience design:

Prototyping and Wireframing

A user experience designer (UX designer) uses digital technologies to develop wireframes and prototypes.

Inquiry from Users

Identification of user demands necessitates research skills. To better understand their target audience and create user personas, UX researchers use a variety of methods, such as diary studies, interviews, surveys, and more.

UX writing

To put it another way, UX writing is the process of creating UI text that aids customers in using a product. UX writing that is both effective and user-friendly makes it easier for customers to utilise a product and finish tasks. Additionally, the right labels make it easier for users to discover the data they need.

User Evaluation

Experience with A/B testing is required to assess the product’s usability and accessibility, as well as the product’s usefulness. It’s also important for UXers to be able to translate their findings into product enhancements.

It’s all about the visuals.

A designer’s job is to employ visual components to elicit emotions, boost recognition, improve product navigability, and transmit or organise information.

The design of a user’s interface

Color theory, logo design, and typography are all essential UI abilities. For a product to be memorable and helpful, designers need to know how to employ UI UI design aspects.

Intangible Competencies

As a designer, you need to be able to communicate and collaborate effectively with your team members, as well as with your customers. The following are examples of soft UX design abilities:


Emotional intelligence, or the ability to understand and sympathise with the goals, requirements, motivations, and problems of the users, is an essential skill for designers.


Effective communication between designers and stakeholders is essential for matching corporate objectives with user requirements. When working with a design team to establish a product’s vision, excellent communication skills are essential.


It’s common for designers to work in a collaborative environment. As a result of a collaborative mindset, better solutions and quicker development are achieved.

Inquiry-Based Learning

UX design is at its heart a problem-solving activity. For designers, identifying viable remedies for user problems requires critical thinking.