What Is a UX Designer’s Job Description?
A UX designer has a wide range of responsibilities. A team of UX designers at Clearbridge Mobile creates and prototypes user experiences that are based on user research. UX designers work with the rest of their project team to figure out your app’s target audience, and then build UX solutions to alleviate frequent pain points.
A look at the work of UX/UI designers Shelly Jameer and Roberto Pagliero from Clearbridge Mobile is shown in this article. The following are their thoughts about the working environment.
What Exactly Is User Experience/Interface Design? What’s Your Plan?
Roberto: We want to make mobile devices a better place for people. Research, prototypes, testing, and refinement of the phases that work best for both parties is the aim in reality.
We’re user experience (UX) designers, but we also create user interfaces. When it comes to mobile app MVPs, we focus on the UX side of the equation, creating the essential features and figuring out how to effectively incorporate them into the UI design. To this end, we develop creative solutions.
Shelly: The terms “user experience design” and “user interface design” are commonly used interchangeably, however they are not mutually exclusive. To me, UI design is about making a thing seem good, whereas UX design is about making it work. Because design is typically connected with colour and graphics, it’s reasonable that people mix the two things. Designing an app’s user experience (UX) is more about how a user interacts with the programme and transitions from one activity to another.
An app’s graphical user interface (UI) is its most obvious and most readily noticeable feature. It’s all about how a product looks, feels, and is presented. The purpose that lies underneath such aesthetics is called user experience design (UX). User experience (UX) design is the glue that connects an app’s appearance and functionality.
What Can You Expect From a Day in the Life of a UX Designer?
Roberto: We begin each day with a standup meeting in the morning. Any one of our three projects may be at a different stage if we’re working on three separate ones. Researching one, working out user processes in another, and creating mockups and final artwork for another. Basically, it’s a combination of that. Shelly’s day probably isn’t all that different from mine.
Shelly: I think so, too. Standup meetings and preparing deliverables are the norm in the morning for me. I am responsible for seeing to it that everyone gets access to the things they need. Working with customers and the team to build deliverables like as wireframes and branded mockups for discovery meetings, or working with developers to export materials for a project that is currently being implemented.
Roberto: The kind of day I have is highly dependent on where we are in the process. Every day, one of the most important things to remember is to communicate effectively. Everyone from developers to project managers to architects is involved in the process. In this field of employment, communication is crucial.
What’s Your Favorite Source of UX Design Insights?
Shelly: I’ve seen it everything. It’s literally all over the place. Every day, I’m inspired by everything I encounter, whether it’s a person, an object, or an event. Aside from websites and periodicals, you may discover inspiration that effects your creativity and ideas anywhere if you’re ready to look at things in a new light.
Roberto: My approach is a little more direct. Magazines, the internet, and other applications all appeal to my visual senses. Imagination plays a role, but I need a seed to help it develop..
As a UX designer, what do you like the most?
Shelly: I like every aspect of my current position. Meeting new people and working with customers on new projects are two of my favourite things to do. Additionally, I want to learn from everyone in my company, whether it’s developers, architects, or the project management team.
Roberto: The diversity of projects that I am able to work on. Even though the overall theme is the same, the substance and ideas of each app are vastly different.
Aside from that, I’ve always enjoyed seeing the creation of an app from conception to completion and then watching it make its debut on the App Store. When you finally get to see the finished result after months of hard work, it’s always a special occasion for me.
Shelly: I couldn’t agree more. Seeing our effort come to fruition, from the early stages of an app concept to the finished, usable product that so many people can download and use, is one of my favourite parts of my job.
Roberto: It’s also a wonderful one to surpass expectations. If the customer informs you that you went above and above and exceeded their expectations, it’s a terrific motivator.
Shelly: When someone says, “I adore it,” you know you’re at the right place. Working with customers that are enthusiastic about their ideas and pleased about what you’ve created together is rewarding, particularly if the results surpass their expectations. It’s an incredible feeling to be a part of someone else’s success.
How Can You Tell If Someone Is a Good User Experience Designer?
Shelly: You must be open-minded and eager to learn about a variety of topics. When it comes to design, it’s important to be open to new ideas and viewpoints.
Roberto: I think so, too. Diverse interests are a need.
Shelly: You must be able to relate to others on a human level. As a UX designer, you must have empathy for the individuals who will be using your product. People and their feelings and motivations are at the heart of UX design. You must be able to read people at all times, including throughout the design phase. Reading between the lines and comprehending the client’s unstated desires may lead to major breakthroughs. A UX designer’s job is to work with customers to develop the greatest possible app for their target audience, regardless of the app concept or idea.
Designing for the user is a continuous process
The UX requirements for a product will change as new technologies are developed and user input is collected, since UX design is an ever-changing process. The look and feel of an app must be updated on a regular basis as the app develops and evolves.
In today’s tech-driven environment, marketers must make a commercial case for UX design. Providing a great experience and connection with digital information has never been more vital. Designing a good user experience should be seen as an investment, not a cost.
UX Designers Are Charged With a Number of Tasks. How a UX Designer Spends a Day
You’ve got a go-to app or website, right? Thanks to the UX designers that worked on these to ensure that your digital experience was as natural as possible.
Every time you use a ride-sharing app or check your social media alerts, you’re inadvertently engaging with the work of user experience designers.
UX designers, or those in the computer industry that specialise in designing user experiences, meticulously laid out your experience before you experienced it, making it seem as natural as possible. That’s what they’re trained to do: design intuitive computer interfaces.
Empathy and creativity are required for this. But how can you really put these skills to use on a daily basis? Two UX designers agreed to let us inside their lives for a day.
How to be a UX Designer
To get to where she is now, Kim Dobe worked in UX design for three years before switching to UX research at bswift, an employee benefits software firm. Redshelf, an online textbook retailer, employs Maxi Granja as a user experience and user interface (UX/UI) designer.
It was established that there are four distinct responsibilities in UX design:
Researching \sIdeating \sDesigning \sCommunicating
There is a difference in how much time each component requires in terms of time investment. According to Dobe, she spends up to 75 percent of her working time coming up with fresh ideas or concepts. A lot of Granja’s time is devoted to creating and promoting its products.
There are a large range of UX design responsibilities and specialities, such as information architecture and communication design, that may be pursued. Not to mention the option of becoming a generalist, which is another career route in the industry. Every designer does a little bit of everything, especially on smaller UX design teams like Granja’s.
Both Granja and Dobe characterise the UX design process as a recursive one. User research generates new front-end designs for a specific feature, which are then assessed by fresh user research, which generates even more new designs, and so on. UX designers often find themselves working on many projects at the same time. Previously, Dobe worked on up to nine projects at once.
Here’s a closer look at each of the UX design’s four components.
Dobe is now a full-time UX researcher, although she conducted some research as a UX designer as well—especially at the start of projects. “To fully understand a user’s requirements, motivations, and empathy in terms of improving a product or perhaps building a new product,” Dobe explains, was always the objective.
Dobe’s research responsibilities included anything from analysing quantitative and qualitative survey data to conducting usability tests.
User testing, often known as usability testing, is the process of monitoring how people interact with an app or platform in order to learn about the user experience. The technique is more effective than an interview in identifying specific areas of ambiguity.
Granja describes the UX design process as one in which designers “truly get to know [users].”
Stakeholders have agreed that user testing should concentrate on such features. A homepage or a profile page are good places to start since they provide an overview of what needs to be tested and what the main learning objectives are for each of those interfaces.
She then begins to write the screenplay. It’s the standard monologue that UX designers read before a user test to set the rules and introduce the task. The specifics of the assignment depend on the product. It may be posting a picture on Instagram, or adding a new job to your LinkedIn profile, for example.
Granja often invites her staff to test out a new feature as a “dress rehearsal” for a real user test with customers.
Interviews with actual users are another option for gathering information about the end user’s needs. The simple question, “What do you appreciate about this product?” would never be asked by Dobe. Instead, she and Granja often interview industry insiders about their perspectives on a wide range of topics unrelated to the items they’re studying in detail.
Dobe describes it as the opposite of asking people what they want. “Really, it’s an art form.”
As part of their research on a grocery shopping app, she and Granja would inquire about how a user presently obtains their food and what their objectives and limits are.
Granja explains, “We question our consumers about their process, what challenges they’re presently encountering, any solutions that they utilize.
Making time for brainstorming is essential to the work of a UX designer, and the creative process in general. Design ideas are born out of scientific discoveries in this manner.
Two stages are involved in the process of generating new ideas. The research analysis is the initial step in the design process, in which designers zero in on specific user issues. Simple data science may be used here. It’s not unheard of for Dobe to sketch out the average user experience for various sorts of users. A typical “pain spot” for each kind of user is a final “buy” button that one type invariably misses.
Her study results are frequently summarised in the form of a matrix, which is a table of issues and their respective difficulty levels and significance. The difficulty of a job is determined by how much developer and designer horsepower it demands, and the significance is determined by how much the issue interferes with simple user functions like buying.
Once a UX designer has chosen an issue to solve, the brainstorming phase begins. Are there any other ways to remedy this? Are there advantages and disadvantages to each?
Granja clarifies that this isn’t quite the same as coming up with concepts “out of thin air. For consistent user experiences, UX designers utilize wireframes as a guide for their brand’s other features. They also take into account general web design trends.
“We don’t want to start from scratch, do we?” Granja thinks so, too. As a customer, you don’t want a new customer to come in and have to re-learn the checkout process.
Granja turns to Dribble and Behance for ideas when she gets stuck. But you don’t have to do it all by yourself while you’re brainstorming. When working with coworkers, she and Dobe like discussing challenges and scribbling down solutions on a whiteboard. Clients were sometimes included in Dobe’s agency work, as she invited them to participate in brainstorming sessions (also known as “jams”) in which they drew up various designs and voted on their favorites.
When a UX designer has settled on a specific concept, the ideating phase is over and the design process is underway.
In this stage, a UX designer takes an idea and turns it into a first-draft version. How tough they are is determined by the degree of loyalty or faithfulness required of them. Because of the lower quality of the low- and high-fidelity draughts, it’s important to understand the difference between the two terms. To put it another way, Dobe describes the first as a “blueprint” of the “structure of the site.” With the latter, you’re getting near to a final project thanks to the inclusion of interactive elements and fully developed aesthetics.
Wireframes are the primary tool used by UX designers. Dobe used Axure and Sketch while she was a designer to make hers. (A few instances follow.) Basically, wireframing is a method of arranging logos, menus, and buttons on highly-trafficked websites. Realistic images are few at this point. At this point, it’s about providing direction for future design stages and constructing a layout that highlights the most critical information.
Granja also uses Sketch to create wireframes, comparing it to a more simplified version of Photoshop. Because her profession also includes UI design, she turns her wireframes into prototypes. This isn’t rare in the area of UX design.
She often consults the company’s style guide when developing prototypes. Colors, space, and typeface are all covered in great depth in this text, and its standards may become extremely granular.
It’s easy to see the degree of care that goes into something as simple as the Facebook logo’s dos and don’ts. If you’re going to use the ‘f’ logo, make sure it doesn’t take up the majority of your design.
Wireframes and prototypes are common tools used by UX designers when presenting their work to important stakeholders, including both internal teams and external clients.
Presentations frequently entail illustrating how a new product will operate, and justifying adjustments. UX designers should be able to trace features and formatting back to their research and analysis. UX research is routinely reduced or deleted completely owing to budgetary restrictions, according to Dobe.
It’s not just about finished designs when it comes to communicating. In any job, it’s a continuous aspect. Managing work emails is a topic that has spawned a slew of publications.) There is a lot of discussion between UX designers and developers to ensure that your ideas can be realised in their timetable,” Dobe explains. It’s clear that “they have a completely different set of objectives and commitments.”
A “happy medium” design that is easier to code is usually included in Granja’s wireframe presentations to developers in order to accommodate their schedules.
However, UX designers do not only work with coders. They meet with product and project managers on a regular basis, as well as clients in agency positions.
A great deal of time will be spent in meetings. A regular stream of communication, on the other hand, ensures that everyone is aware of whether a design is intended for mobile or desktop, as well as which features should take precedence over others.
UX design is ultimately dependent on teamwork.
In Granja’s words, “the common thread [of] every day is that I’m continuously working with numerous different teams,”